13 typedef unsigned char byte;
14 typedef struct GifColorType {
15 byte Red, Green, Blue;
18 #define ABS(x) ((x) > 0 ? (x) : (-(x)))
24 #define COLOR_ARRAY_SIZE 32768
25 #define BITS_PER_PRIM_COLOR 5
26 #define MAX_PRIM_COLOR 0x1f
29 static int SortRGBAxis;
31 typedef struct QuantizedColorType {
35 struct QuantizedColorType *Pnext;
38 typedef struct NewColorMapType {
39 byte RGBMin[3], RGBWidth[3];
40 unsigned int NumEntries;
42 QuantizedColorType *QuantizedColors;
45 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
46 unsigned int ColorMapSize,
47 unsigned int *NewColorMapSize);
48 static int SortCmpRtn(
const void *Entry1,
const void *Entry2);
63 int GIFquantize(
unsigned int Width,
unsigned int Height,
int *ColorMapSize,
64 byte *RedInput, byte *GreenInput, byte *BlueInput,
65 byte *OutputBuffer, GifColorType *OutputColorMap)
67 unsigned int Index, NumOfEntries, newsize;
68 int i, j, MaxRGBError[3];
70 long Red, Green, Blue;
71 NewColorMapType NewColorSubdiv[256];
72 QuantizedColorType *ColorArrayEntries, *QuantizedColor;
74 if ((ColorArrayEntries = (QuantizedColorType *)
75 malloc(
sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) {
76 fprintf(stderr,
"QuantizeBuffer: not enough memory\n");
80 for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
81 ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR);
82 ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR;
83 ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
84 ColorArrayEntries[i].Count = 0;
88 for (i = 0; i < (int)(Width * Height); i++) {
89 Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
90 << (2 * BITS_PER_PRIM_COLOR)) +
91 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
92 << BITS_PER_PRIM_COLOR) +
93 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
94 ColorArrayEntries[Index].Count++;
99 for (i = 0; i < 256; i++) {
100 NewColorSubdiv[i].QuantizedColors = NULL;
101 NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
102 for (j = 0; j < 3; j++) {
103 NewColorSubdiv[i].RGBMin[j] = 0;
104 NewColorSubdiv[i].RGBWidth[j] = 255;
109 for (i = 0; i < COLOR_ARRAY_SIZE; i++)
110 if (ColorArrayEntries[i].Count > 0)
break;
111 QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
113 while (++i < COLOR_ARRAY_SIZE)
114 if (ColorArrayEntries[i].Count > 0) {
115 QuantizedColor -> Pnext = &ColorArrayEntries[i];
116 QuantizedColor = &ColorArrayEntries[i];
119 QuantizedColor -> Pnext = NULL;
121 NewColorSubdiv[0].NumEntries = NumOfEntries;
122 NewColorSubdiv[0].Count = ((long) Width) * Height;
124 if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &newsize) != GIF_OK) {
125 free((
char *) ColorArrayEntries);
128 NewColorMapSize = (int)newsize;
129 if (NewColorMapSize < *ColorMapSize) {
131 for (i = NewColorMapSize; i < *ColorMapSize; i++)
132 OutputColorMap[i].Red =
133 OutputColorMap[i].Green =
134 OutputColorMap[i].Blue = 0;
139 for (i = 0; i < NewColorMapSize; i++) {
140 if ((j = NewColorSubdiv[i].NumEntries) > 0) {
141 QuantizedColor = NewColorSubdiv[i].QuantizedColors;
142 Red = Green = Blue = 0;
143 while (QuantizedColor) {
144 QuantizedColor -> NewColorIndex = i;
145 Red += QuantizedColor -> RGB[0];
146 Green += QuantizedColor -> RGB[1];
147 Blue += QuantizedColor -> RGB[2];
148 QuantizedColor = QuantizedColor -> Pnext;
150 OutputColorMap[i].Red = (byte)((Red << (8 - BITS_PER_PRIM_COLOR)) / j);
151 OutputColorMap[i].Green = (byte)((Green << (8 - BITS_PER_PRIM_COLOR)) / j);
152 OutputColorMap[i].Blue= (byte)((Blue << (8 - BITS_PER_PRIM_COLOR)) / j);
155 fprintf(stderr,
"Null entry in quantized color map - thats weird.");
160 MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
161 for (i = 0; i < (int)(Width * Height); i++) {
162 Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
163 << (2 * BITS_PER_PRIM_COLOR)) +
164 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
165 << BITS_PER_PRIM_COLOR) +
166 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
167 Index = ColorArrayEntries[Index].NewColorIndex;
168 OutputBuffer[i] = Index;
169 if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
170 MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
171 if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
172 MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
173 if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
174 MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
179 "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
180 MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
183 free((
char *) ColorArrayEntries);
185 *ColorMapSize = NewColorMapSize;
196 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
197 unsigned int ColorMapSize,
198 unsigned int *NewColorMapSize)
201 unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
203 QuantizedColorType *QuantizedColor, **SortArray;
205 while (ColorMapSize > *NewColorMapSize) {
208 for (i = 0; i < *NewColorMapSize; i++) {
209 for (j = 0; j < 3; j++) {
210 if (((
int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize &&
211 NewColorSubdiv[i].NumEntries > 1) {
212 MaxSize = NewColorSubdiv[i].RGBWidth[j];
226 if ((SortArray = (QuantizedColorType **)
227 malloc(
sizeof(QuantizedColorType *) *
228 NewColorSubdiv[Index].NumEntries)) == NULL)
230 for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
231 j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
232 j++, QuantizedColor = QuantizedColor -> Pnext)
233 SortArray[j] = QuantizedColor;
234 qsort(SortArray, NewColorSubdiv[Index].NumEntries,
235 sizeof(QuantizedColorType *), SortCmpRtn);
238 for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
239 SortArray[j] -> Pnext = SortArray[j + 1];
240 SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL;
241 NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
242 free((
char *) SortArray);
245 Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count;
247 Count = QuantizedColor -> Count;
248 while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 &&
249 QuantizedColor -> Pnext != NULL &&
250 QuantizedColor -> Pnext -> Pnext != NULL) {
251 QuantizedColor = QuantizedColor -> Pnext;
253 Count += QuantizedColor -> Count;
259 MaxColor = QuantizedColor -> RGB[SortRGBAxis];
260 MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];
261 MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
262 MinColor <<= (8 - BITS_PER_PRIM_COLOR);
265 NewColorSubdiv[*NewColorMapSize].QuantizedColors =
266 QuantizedColor -> Pnext;
267 QuantizedColor -> Pnext = NULL;
268 NewColorSubdiv[*NewColorMapSize].Count = Count;
269 NewColorSubdiv[Index].Count -= Count;
270 NewColorSubdiv[*NewColorMapSize].NumEntries =
271 NewColorSubdiv[Index].NumEntries - NumEntries;
272 NewColorSubdiv[Index].NumEntries = NumEntries;
273 for (j = 0; j < 3; j++) {
274 NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
275 NewColorSubdiv[Index].RGBMin[j];
276 NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
277 NewColorSubdiv[Index].RGBWidth[j];
279 NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
280 NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
281 NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
283 NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
285 NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
286 MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
288 (*NewColorMapSize)++;
297 static int SortCmpRtn(
const void *Entry1,
const void *Entry2)
299 return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] -
300 (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis];