13 typedef unsigned char byte;
 
   14 typedef struct GifColorType {
 
   15     byte Red, Green, Blue;
 
   18 #define ABS(x)  ((x) > 0 ? (x) : (-(x))) 
   24 #define COLOR_ARRAY_SIZE 32768 
   25 #define BITS_PER_PRIM_COLOR 5 
   26 #define MAX_PRIM_COLOR      0x1f 
   29 static int SortRGBAxis;
 
   31 typedef struct QuantizedColorType {
 
   35    struct QuantizedColorType *Pnext;
 
   38 typedef struct NewColorMapType {
 
   39    byte RGBMin[3], RGBWidth[3];
 
   40    unsigned int NumEntries;    
 
   42    QuantizedColorType *QuantizedColors;
 
   45 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
 
   46                           unsigned int ColorMapSize,
 
   47                           unsigned int *NewColorMapSize);
 
   48 static int SortCmpRtn(
const void *Entry1, 
const void *Entry2);
 
   63 int GIFquantize(
unsigned int Width, 
unsigned int Height, 
int *ColorMapSize,
 
   64         byte *RedInput, byte *GreenInput, byte *BlueInput,
 
   65         byte *OutputBuffer, GifColorType *OutputColorMap)
 
   67     unsigned int Index, NumOfEntries, newsize;
 
   68     int i, j, MaxRGBError[3];
 
   70     long Red, Green, Blue;
 
   71     NewColorMapType NewColorSubdiv[256];
 
   72     QuantizedColorType *ColorArrayEntries, *QuantizedColor;
 
   74     if ((ColorArrayEntries = (QuantizedColorType *)
 
   75             malloc(
sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) {
 
   76         fprintf(stderr, 
"QuantizeBuffer: not enough memory\n");
 
   80     for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
 
   81         ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR);
 
   82         ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR;
 
   83         ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
 
   84         ColorArrayEntries[i].Count = 0;
 
   88     for (i = 0; i < (int)(Width * Height); i++) {
 
   89         Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
 
   90                     << (2 * BITS_PER_PRIM_COLOR)) +
 
   91                 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
 
   92                     << BITS_PER_PRIM_COLOR) +
 
   93                 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
 
   94         ColorArrayEntries[Index].Count++;
 
   99     for (i = 0; i < 256; i++) {
 
  100         NewColorSubdiv[i].QuantizedColors = NULL;
 
  101         NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
 
  102         for (j = 0; j < 3; j++) {
 
  103             NewColorSubdiv[i].RGBMin[j] = 0;
 
  104             NewColorSubdiv[i].RGBWidth[j] = 255;
 
  109     for (i = 0; i < COLOR_ARRAY_SIZE; i++)
 
  110         if (ColorArrayEntries[i].Count > 0) 
break;
 
  111     QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
 
  113     while (++i < COLOR_ARRAY_SIZE)
 
  114         if (ColorArrayEntries[i].Count > 0) {
 
  115             QuantizedColor -> Pnext = &ColorArrayEntries[i];
 
  116             QuantizedColor = &ColorArrayEntries[i];
 
  119     QuantizedColor -> Pnext = NULL;
 
  121     NewColorSubdiv[0].NumEntries = NumOfEntries;
 
  122     NewColorSubdiv[0].Count = ((long) Width) * Height;            
 
  124     if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &newsize) != GIF_OK) {
 
  125         free((
char *) ColorArrayEntries);
 
  128     NewColorMapSize = (int)newsize;
 
  129     if (NewColorMapSize < *ColorMapSize) {
 
  131         for (i = NewColorMapSize; i < *ColorMapSize; i++)
 
  132             OutputColorMap[i].Red =
 
  133             OutputColorMap[i].Green =
 
  134             OutputColorMap[i].Blue = 0;
 
  139     for (i = 0; i < NewColorMapSize; i++) {
 
  140         if ((j = NewColorSubdiv[i].NumEntries) > 0) {
 
  141             QuantizedColor = NewColorSubdiv[i].QuantizedColors;
 
  142             Red = Green = Blue = 0;
 
  143             while (QuantizedColor) {
 
  144                 QuantizedColor -> NewColorIndex = i;
 
  145                 Red += QuantizedColor -> RGB[0];
 
  146                 Green += QuantizedColor -> RGB[1];
 
  147                 Blue += QuantizedColor -> RGB[2];
 
  148                 QuantizedColor = QuantizedColor -> Pnext;
 
  150             OutputColorMap[i].Red = (byte)((Red << (8 - BITS_PER_PRIM_COLOR)) / j);
 
  151             OutputColorMap[i].Green = (byte)((Green << (8 - BITS_PER_PRIM_COLOR)) / j);
 
  152             OutputColorMap[i].Blue= (byte)((Blue << (8 - BITS_PER_PRIM_COLOR)) / j);
 
  155             fprintf(stderr, 
"Null entry in quantized color map - thats weird.");
 
  160     MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
 
  161     for (i = 0; i < (int)(Width * Height); i++) {
 
  162         Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
 
  163                     << (2 * BITS_PER_PRIM_COLOR)) +
 
  164                 ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
 
  165                     << BITS_PER_PRIM_COLOR) +
 
  166                 (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
 
  167         Index = ColorArrayEntries[Index].NewColorIndex;
 
  168         OutputBuffer[i] = Index;
 
  169         if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
 
  170             MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
 
  171         if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
 
  172             MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
 
  173         if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
 
  174             MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
 
  179             "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
 
  180                             MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
 
  183     free((
char *) ColorArrayEntries);
 
  185     *ColorMapSize = NewColorMapSize;
 
  196 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
 
  197                           unsigned int ColorMapSize,
 
  198                           unsigned int *NewColorMapSize)
 
  201     unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
 
  203     QuantizedColorType *QuantizedColor, **SortArray;
 
  205     while (ColorMapSize > *NewColorMapSize) {
 
  208         for (i = 0; i < *NewColorMapSize; i++) {
 
  209             for (j = 0; j < 3; j++) {
 
  210                 if (((
int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize &&
 
  211                     NewColorSubdiv[i].NumEntries > 1) {
 
  212                     MaxSize = NewColorSubdiv[i].RGBWidth[j];
 
  226         if ((SortArray = (QuantizedColorType **)
 
  227             malloc(
sizeof(QuantizedColorType *) *
 
  228                    NewColorSubdiv[Index].NumEntries)) == NULL)
 
  230         for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
 
  231              j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
 
  232              j++, QuantizedColor = QuantizedColor -> Pnext)
 
  233             SortArray[j] = QuantizedColor;
 
  234         qsort(SortArray, NewColorSubdiv[Index].NumEntries,
 
  235               sizeof(QuantizedColorType *), SortCmpRtn);
 
  238         for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
 
  239             SortArray[j] -> Pnext = SortArray[j + 1];
 
  240         SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL;
 
  241         NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
 
  242         free((
char *) SortArray);
 
  245         Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count;
 
  247         Count = QuantizedColor -> Count;
 
  248         while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 &&
 
  249                QuantizedColor -> Pnext != NULL &&
 
  250                QuantizedColor -> Pnext -> Pnext != NULL) {
 
  251             QuantizedColor = QuantizedColor -> Pnext;
 
  253             Count += QuantizedColor -> Count;
 
  259         MaxColor = QuantizedColor -> RGB[SortRGBAxis];
 
  260         MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];
 
  261         MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
 
  262         MinColor <<= (8 - BITS_PER_PRIM_COLOR);
 
  265         NewColorSubdiv[*NewColorMapSize].QuantizedColors =
 
  266             QuantizedColor -> Pnext;
 
  267         QuantizedColor -> Pnext = NULL;
 
  268         NewColorSubdiv[*NewColorMapSize].Count = Count;
 
  269         NewColorSubdiv[Index].Count -= Count;
 
  270         NewColorSubdiv[*NewColorMapSize].NumEntries =
 
  271             NewColorSubdiv[Index].NumEntries - NumEntries;
 
  272         NewColorSubdiv[Index].NumEntries = NumEntries;
 
  273         for (j = 0; j < 3; j++) {
 
  274             NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
 
  275                 NewColorSubdiv[Index].RGBMin[j];
 
  276             NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
 
  277                 NewColorSubdiv[Index].RGBWidth[j];
 
  279         NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
 
  280             NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
 
  281             NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
 
  283         NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
 
  285         NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
 
  286             MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
 
  288         (*NewColorMapSize)++;
 
  297 static int SortCmpRtn(
const void *Entry1, 
const void *Entry2)
 
  299     return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] -
 
  300            (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis];