65 int __gl_meshTessellateMonoRegion( GLUface *face );
66 int __gl_meshTessellateInterior( GLUmesh *mesh );
67 void __gl_meshDiscardExterior( GLUmesh *mesh );
68 int __gl_meshSetWindingNumber( GLUmesh *mesh,
int value,
69 GLboolean keepOnlyBoundary );