65 int __gl_meshTessellateMonoRegion( GLUface *face );
 
   66 int __gl_meshTessellateInterior( GLUmesh *mesh );
 
   67 void __gl_meshDiscardExterior( GLUmesh *mesh );
 
   68 int __gl_meshSetWindingNumber( GLUmesh *mesh, 
int value,
 
   69                  GLboolean keepOnlyBoundary );