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anim.C
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1 /// \file
2 /// \ingroup tutorial_graphics
3 /// Macro illustrating how to animate a picture using a Timer.
4 ///
5 /// \macro_code
6 ///
7 /// \author Rene Brun
8 
9 #include "TStyle.h"
10 #include "TCanvas.h"
11 #include "TF2.h"
12 #include "TTimer.h"
13 
14 Double_t pi;
15 TF2 *f2;
16 Float_t t = 0;
17 Float_t phi = 30;
18 void anim()
19 {
20  gStyle->SetCanvasPreferGL(true);
21  gStyle->SetFrameFillColor(42);
22  TCanvas *c1 = new TCanvas("c1");
23  c1->SetFillColor(17);
24  pi = TMath::Pi();
25  f2 = new TF2("f2","sin(2*x)*sin(2*y)*[0]",0,pi,0,pi);
26  f2->SetParameter(0,1);
27  f2->SetNpx(15);
28  f2->SetNpy(15);
29  f2->SetMaximum(1);
30  f2->SetMinimum(-1);
31  f2->Draw("glsurf1");
32  TTimer *timer = new TTimer(20);
33  timer->SetCommand("Animate()");
34  timer->TurnOn();
35 }
36 void Animate()
37 {
38  //just in case the canvas has been deleted
39  if (!gROOT->GetListOfCanvases()->FindObject("c1")) return;
40  t += 0.05*pi;
41  f2->SetParameter(0,TMath::Cos(t));
42  phi += 2;
43  gPad->SetPhi(phi);
44  gPad->Modified();
45  gPad->Update();
46 }